Age of Wonders.
Age of Wonders really, really wants to be Master of Magic. But sadly, it’s not. Oh, sure, the graphics are updated. But somewhere along the way it lost the things that made MoM a delight. Procedurally generated maps. Intuitive interface. Intricate city and resource management. Scads and scads of spells and unit types that were simultaneously utterly generic and fantastically unique. Dual planar conquest. In short, AoW is like MoM’s pretty but vapid older sister.